There are quite simply way to many variables to give you a good answer beyond what has been said already, try the different shaders out until you find one you feel is correct for you. Also, how a shader looks is very dependent upon the display you are using, TN vs IPS vs OLED panel, 1080p vs 4K, brightness and contrast levels, it all has an impact on impact on how the shader is shown. CRT TVs have a wide variety of looks and there is no "most accurate". You keep asking the same question over and over, which is asking what shader is the most accurate or what settings to tweak and the answer is always the same thing. They may have been slightly higher quality and built for 1000s of hours of usage but the tech itself is identical. The only really different arcade CRTs would be the vector CRTs used in games like Asteroids and Tempest. Or at least not any more different than the differences in various consumer CRTs. So a shader that replicates a home, consumer CRT would most definitely NOT work for an arcade CRT.Ĭan you tell me what Retro Shaders and Retro Bezels you use and also if you tweak any of the Shader Parameters or just leave them all at default, stock settings? Thanks.Īctually, Arcade CRT's are vastly different than home, consumer CRT's. I don't think you'll be needing a separate shader for them."Īctually, Arcade CRT's are vastly different than home, consumer CRT's. Those Arcade screens were CRTs as well, right? I find that whatever works on retro consoles, such as SNES also works on arcade games. If I bought a real CRT TV, I wouldn't even bother comparing it to the shaders because I'd just throw the shaders away and never touch them again.
"Alternatively, just buy a CRT TV and compare the real thing to the shaders in your own home." Will pictures work though? Wouldn't they need to be videos showing it in action since pictures tend to distort the effects of the screen for some reason?Īlso, is it important for me to be able to spot black borders or cropping in the images or videos? Mario 64, or Mario World -> bonus: check if you can spot the black bars on the CRT or how much of the image is actually cropped)." Look for pictures of CRT monitors online displaying a game you know well (e.g. I don't think you'll be needing a separate shader for them. □Īlternatively, just buy a CRT TV and compare the real thing to the shaders in your own home.Īs for Acrade shaders.
Just accept that it will never be perfect and be done with it. Tweak the shader settings (or don't) until you get even closer.Ĥ. Use different shader presets from retroarch until you find one that looks as closely as possible to the image of the real CRT.ģ.
Mario 64, or Mario World -> bonus: check if you can spot the black bars on the CRT or how much of the image is actually cropped).Ģ. Having no idea about the actual technology of CRT TVs, cables and so on, it can be a difficult task deciding what an "authentic" shader looks Neffġ. I actually have 2 different retroarch installations, one with a more modern look, with upscaling and so on and one with a retro look, meaning retro bezels and retro shaders. However, I actually DO understand OP's desire for having an "accurate" look. Looks like if you set it to 3.275 that ought to do it.